Daniel Groves

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Development - page 4

Systems, Code and Infrastructure

Design Process: Level Creation

Published: 27 March 2012

A detailed look into how the levels were developed, making use of the designs and graphics that had already been completed.

Design Process: Level Design

Published: 27 March 2012

Initial sketches and thoughts that were later developed into full levels for the game.

Design Process: Game Concept

Published: 20 March 2012

A look into the ideas behind my AINT207 odule at university where I am required to build a game.

Picking Up GIT

Published: 15 February 2012

An introduction of using the Git version control system, aimed at those who are just starting out.

Going Solid State

Published: 18 January 2012

I share how I went about upgrading to an SSD whilst maintaining the volume of storage that I require on a dialy basis.

Bluetooth: Not Available

Published: 6 January 2012

The solution to OS X reporting "Bluetooth: Not Availiable" and refuse to recognise your Macs bluetooth chip

Flash Game: Evaluation

Published: 4 February 2011

A reflection on the game production; what I could do better next time, and what I did well this time.

Flash Game: Backend Processing

Published: 4 February 2011

How the PHP script worked in able to allow the flash game to communicate with an external high-scores database.

Flash Game: High Scores Page

Published: 4 February 2011

How the high-scores were laoded by combining ActionScript with a server-side PHP script.